As usual, another busy week for me, spent the whole weekend on cinema4d. Got some good news and some bad news, firstly for the good news:
Our class has started learning DirectX which im very happy to look forward to. Not quite sure in specifics what it can do as i only heard in games and such, but nonetheless quite excited :D. Unfortunately, we are coding this in Visual BASIC which i heard its not good or something, but what do i know
Other good news is that i've decided to make my own game using SDL in C++ - at the moment im not sure if i can even complete it but i feel im quite behind programming so this project will hopefully help me to catch up - after all, i didnt come to this game development course just to learn about graphics (which im loving atm) but rather all that is involved
Now for the bad news:
I've been studying VRay searching around forums and google on how to use it and etc however i realised it had a deep learning curve and it was quite hard for me to manage in our upcoming major class assignment or rather "contract" and instead of money we get like candy from the librarians or something. This is good cause our graphics teacher told us not to use vray and thinking wisely, he has more experience in the industry than a guy like me who never had a job in his life part from doing dishes and shit
So yeah, it is quite unfortunate, but speaking truthfully, i just need more study or experience and don't think i will be able to manage it in the remaining time
However that didn't stop me from at least trying - so i tried a camera only moving animation on a little project i did in my last blog post, the japanese room and followed some tutorials is some sites
First, after i tried experimenting with a lot of options and what they do (vray has poor documentation atm so trial and error mostly), i came up with a descent render that took around 10hours to render in my Quad core 2.4ghz (Q6600):
As you can see, there seems to be a little bit of flickering.
So after playing with the settings for another hour or two, i finally came up with a descent render:
Updated: Wednesday, 17 September 2008 1:56 PM EADT
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